Mr. Goodkat’s in-depth overview of the Super Nintendo SWAT Kats: The Radical Squadron game including detailed background information, informative commentary about aspects of the gameplay, videos, tips, codes and more.
The following two videos down below demonstrate the advantage of Razor’s jetpack.
While you have to get to the top of this section the classical way with T-Bone by jumping and climbing up, this is a lot easier for Razor using his jetpack. The only things you have to take care of are that you don’t overheat it and Razor doesn’t land on a unstable platform.
When you have reached the last part of this section you need to jump quickly from wall to wall as this is way faster than just climbing up. If you don’t do this, the giant carnivorous plant will catch the SWAT Kat for sure at this point. Also, Razor’s jetpack won’t help you there as the way to the top is longer than Razor can actually fly without the jetpack being overheating.
This video shows how T-Bone’s bazooka works. It can be used to get destructible blocks out of the way, but it’s ineffective against any kind of enemy. In order to hit an enemy the Glovatrix has to be used like being demonstrated at the end of the video.
It’s possible for T-Bone and Razor to run and also to perform a special move, but the way these features are implemented into the game isn’t quite intuitive as they are triggered by an unnecessarily complex button pattern. It’s also a bit weird that the Glovatrix is fired in the process. Fortunately, the use of these features isn’t mandatory to play and to beat the game.
So in order to run you first need to press and hold the FIRE button (Y). Then you press one of the direction buttons (LEFT or RIGHT) twice and hold it as long as you want T-Bone or Razor to be running. When running it’s no longer necessary to hold the FIRE button.
While running (and only while running!) you can perform T-Bone’s or Razor’s special move by pressing the JUMP button (B) and then pressing the FIRE button (Y) again.
Please also check out the excerpt from the instruction booklet of the game and the example videos down below.
The game features a savegame system based on passwords which are generated depending on the player’s settings (rank and time) and progress (completed worlds and experience level). These passwords are displayed after successfully completing a world or when loosing the game. As the amount of lives are not included, the player starts with the same amount as when starting a new game.
Here are some examples of passwords that commonly show up when searching the web for them.
|Completed worlds||Experience level||Rank & Time||Password|
|1, 2, 4||31||Normal||C9-7F-72-13|
|1, 2, 3, 4||42||Normal||B4-89-B2-1H|
When looking at the order in which the worlds have been completed it seems like that the original provider of these codes has beaten the game with a strategy similar to the one described in the previous section. The last password is often labeled as the Bonus Level, although it just seems to have world 5 unlocked which is already available using the previous code. So the author of this article assumes that this password has been generated after world 5 had been successfully completed and then just given an deceptive label.
And if you want to know how it feels playing the game being at level 99 on hard difficulty then here is the code you’re looking for: J3-BK-8K-37 😉
You can use the following cheat codes when playing the game on your SNES console with the corresponding cheat cartridge. Please note that many SNES emulators are also able to handle these codes.
|Effect||Pro Action Replay||Game Genie|
|Always have nine lives||7E19F009||DBFE-9A7C|
|Infinite life force||7E1A3641||0FF7-B28C|
|Life force stays near the maximum (alternative to the previous cheat)||C0CC5A34||70A9-7467|
|Get level 99 rapidly||C13D6069||1B71-5DD5|
|Turbokat can take an unlimited number of hits (World 1+5 outside)||C1F5946B||18EB-5FD9|
|Turbokat can take an unlimited number of hits (World 1+3 inside)||C1F5D76B||18E2-5FA9|
|Turbokat can take an unlimited number of hits (World 3 outside)||C1F60B6B||18ED-84A9|
|SWAT Kat stays invincible after first hit||C05313BD||829F-EDAD|
|Enable access to world 5||C0ECD605||D932-7F67|
The following information cannot guaranteed to be 100% accurate, but should still be able to provide a quick overview about the licensing rights of the game.
As Warner Brothers has taken over the intellectual properties of Hanna-Barbera including SWAT Kats – The Radical Squadron, it can be assumed that this company holds at least some of the most important rights on this game.
Some of the game specific rights (e.g. the game assets or the game code) are likely being held by the developer (AIM) and/or the publisher (Hudson Soft). As the developer’s website isn’t available anymore and there are also no recent game releases from that company, it can be assumed that it doesn’t exist anymore. If that company did hold some rights on the game, it’s unclear if the publisher or someone else holds them now or if they just simply evaporated. As Hudson Soft USA, Inc. was closed too, their rights have probably been held by its parent company Hudson Soft Company, Ltd. since then.
As Konami has taken over Hudson Soft about 15 years later, there is a possibility that Konami now has some rights on the game. As the author of this article didn’t receive a response from Konami, this assumption unfortunately can neither be confirmed nor negated.
Since every game being released on a Nintendo game console has to be licensed by Nintendo, this company holds the rights on the ROM of the game.